Crossfire Living Mockup
CROSSFIRE — Battle for the board.
MANGLZ CROSSFIRE BACK TO MANGLZ
MANGLZ
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WALLET
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ACTIVE BATTLES
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LIVE ACTIVITY
MANGLZ CROSSFIRE BACK TO MANGLZ
MANGLZ
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WALLET
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👥 FRIENDS
CROSSFIRE LOBBY
CHANNEL
CASH BATTLES UNAVAILABLE IN YOUR LOCATION — free battles and practice remain available.
OPEN BATTLES
IN PROGRESS
FRIENDS
TOURNAMENTS
ALL
1V1
2V2
FFA
ENTRY AMOUNT
ROOMMODEENTRYPRIZEPLAYERSSTATUS
Winner receives 80% of the prize pool.
LOBBY CHAT 28
ONLINE (8)
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TOURNAMENT

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MANGLZ CROSSFIRE
ROOMBATTLESINGLE ROUND
SURVIVAL
0:00
CASCADE
NORMAL
FRIENDS
INVITE
RULES
REPORT
MANGLZ
🔒 LOCKED$0.00
ENTRYFREE
PRIZE
MANGLZ FEE
MANGLZ YOU
TEAM CYAN
Score
0
Shots Fired
0
Combo
MANGLZ · TEAM CYAN
🔒 FUNDS LOCKED — $40.00 LOCKED  ($10 × 4)
✓ READY — WAITING FOR THE OTHERS
The server starts a 3-second countdown the moment every seat is ready · not ready by 1:00 = match cancelled, every entry refunded · nobody can force an early start · chat and player cards are live while you wait
MANGLZ
WAITING…
◎ DROPS → KAYZOR
1
2
3
ELIMINATED
0%
VORTEX
TEAM MAGENTA
Score
0
Fired
0
VORTEX
✓ READY
DEFEATED
◎ TARGET
KAYZOR
TEAM MAGENTA
Score
0
Fired
0
KAYZOR
WAITING…
DEFEATED
AURORA TEAMMATE
TEAM CYAN
◎ TARGETING KAYZOR
Score
0
Fired
0
AURORA
✓ READY
ELIMINATED
0%
0%
0%
ROOM CHAT4 PLAYERS · 26 WATCHING
SEND
VS
0:00
NEXT
0%POWER
SEND
3
WINNER
TEAM CYAN
PRIZE$32.00 · $16.00 each · Manglz fee $8.00

BATTLE RULES

Locked in every room — the creator sets the options, never these.
CannonUnlimited ammunition. One fixed cannon cadence, identical for every seat — a press that comes early waits one tick, then drops; nobody gets stones faster than anyone else. Three cannon positions.
Matching3+ of a colour pops. Stones the pop cuts loose DROP, and every drop attacks your bullseye target. Nothing you drop ever vanishes.
The fieldProtected side corridors for bank shots · fixed danger line — stones sit ON the line, the next beat kills · identical mirrored start and a deterministic stone stream on every board · next-stone preview on · the aim line is a room option — on or off for every seat alike, never one seat only.
The beatThe field drops ONE full row at once on a beat, Battle Phlinx style — Slow 16 s / Normal 10 s / Fast 6 s per row, locked at creation. No acceleration, no creep: keep clearing and you can play forever; only the feed and enemy drops push you to the line.
Special stonesIn every mode — 1V1, 2V2 and FFA. They charge from stones you clear (identical costs every seat): WIND lifts your board back up · SLICER cuts a channel through its path · BOMB clears a blast radius · CHROMA kills stones of the colour it hits. Drops they release route to your bullseye target like any other drop.
Power gaugeYour board’s side walls fill as stones drop off your board, routed or not. Special strength scales with the gauge — slicer cut length, bomb blast, chroma reach, wind lift. Firing never drains it; full bars stay full: the reward for charging first.
CloudsA room option (off by default). Once you are eliminated you can CLOUD: click a living enemy board and a cloud hides its stones for 5 seconds, then lifts. One cloud every 15 seconds; never your teammate; paid spectators cannot.
Fair playNo friendly fire · no bots in cash matches · spectators never see a live aim line · you pick your opening target in the room before the start and can switch any time; the room's fallback only decides where drops go when you have not picked or your target is gone · REPORT in the room header or on any profile goes straight to Manglz moderation.
MoneyFee and payout are computed — never creator-set. The platform rake is a Manglz admin-panel setting; a change never touches a match already funded.

MANGLZ ADMIN · CROSSFIRE

Platform settings. A change applies to rooms created from now on; funded matches are never touched.

HOW SEATS WORK

REPORT A PLAYER

Goes to Manglz moderation with the last 20 chat lines and, once the match is under way, the match replay attached. False reports count against you.
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